upleb.uk

Public git repos — served from a NIP-34 GRASP relay at git.upleb.uk

summaryrefslogtreecommitdiff
path: root/src/imgui/imgui_impl_glfw.h
diff options
context:
space:
mode:
authorVictorio Nascimento <155357371+Vic-Nas@users.noreply.github.com>2026-07-27 16:45:28 -0400
committerGitHub <noreply@github.com>2026-07-27 17:45:28 -0300
commit6ca1a1d6799474f8ca977b93ab630af7ace879c2 (patch)
treea0312ebc10fc6a56742d0e5caa85c31eb6d3eaa7 /src/imgui/imgui_impl_glfw.h
parent56df9830d5a002ff9ce3fac47e497673f8159e39 (diff)
Add Linux GUI installer via Wine (#3)
* Add Linux GUI installer via Wine * Fix launcher creation and add BTF_RELAY env var support * Pool server, Linux GUI, unified binary, README update * Root Makefile: make linux / make windows, cleaner README * Remove headless.cpp * Fix XPM color count mismatch causing toolbar image errors on Linux * XPM icons: same code on Windows and Linux, no ifdefs around image loading * Fix GTK icon crash and Linux printf format * btfrv: 10s socket timeout on relay connects * Faster peer discovery: more dials per pass, shorter backoff and sleep * Parallel btf peer connections * Fix GetMyExternalIP - was disabled, now uses modern IP echo services * Fix tunnel disconnect on idle and restore external IP detection * Filter stale Nostr descriptors * Sort peers by freshness, fresh first * Pool: add .btf Stratum listener — miners connect via rendezvous, no port forwarding needed * btf pool: self-replacing listeners, one per relay, no queuing between miners * Mining modes: solo/operator/participant — pool server on-demand, participant Stratum client * Status bar: show external IP and .btf address * README: clean rewrite, concept-first, minimal * make linux produces AppImage * make linux produces AppImage * Pool dashboard: connect instructions, tabs, share bars * Perf fixes: GetMyExternalIP threaded, btf listener counted * Perf fixes: GetMyExternalIP threaded, btf listener counted * Fix pool payouts: defer until coinbase maturity * Pool: clean mode switching, IP warning * Pool: clean mode switching * Fix gPoolRunning: remove static * AppImage: use real icon from bitcoin.ico * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Windows build: use mingw32-make * Windows build: simpler make invocation * Add deps-windows target * Windows build fixes * Windows build fixes * Windows makefile: fix obj dir * Windows: output to repo root * Windows: bundle DLLs into zip * Replace wxWidgets with ImGui+GLFW: same build on Linux and Windows * Fix %I64d that slipped back through rebase (main.h, net.h) * MinGW: add _mkdir shim for non-MSVC Windows; fix %I64d * Fix gPoolRunning extern outside ifndef _WIN32 * Remove -lboost_system: boost is header-only in this codebase * Status bar: copy buttons for IP and .btf address * Windows: add app icon via windres, strip wx stuff from rc file * Clean GUI: single Options menu item, bigger font, better spacing, cleaner options dialog; update README * GUI: embed Roboto font at 16px for clear readability on all platforms * Windows: windres depends on obj dir target * Fix balance hidden off-screen: put on own line below address bar * Windows: inline mkdir in every rule, remove dir target that confused make * Windows: move all target to top so it's the default rule * Fix pool server not starting: always start when operator selected, re-sync dialog state on open * Write debug.log to data directory (AppData/Roaming/Bitflash on Windows) * Participant miner: use wallet address as username so payouts go to wallet * Add .gitattributes to lock LF line endings, prevent CRLF drift * Refactor pool mining to btf-only transport * Persist pool settings and startup wiring * Prune stale peers and expose pool queries * Fix build regressions and add CLI mode/arg parity * Fix rpc miner stats declaration order * Centralize pool runtime extern declarations * Separate operator/participant dashboards and restore peer stats * Add live telemetry strip and clearer per-mode runtime metrics * Reduce mining dashboard clutter and remove manual pool entry * Count only authorized pool miners * Seed initial pool job on startup * Use a real share target for pool work * Switch pool accounting to round-based shares * Fix nostr pool announcer stats call sites * Fix pool stats definition order * Improve pool worker status display * Add mutex include for participant status * Replace ImClamp in dashboard layout * Clarify participant work status * Log participant status transitions * Reduce peer discovery log noise * Add participant status badge * Track participant auth acknowledgements * Log and validate pool job delivery --------- Co-authored-by: Bitflash Pool Dev <pool@bitflash>
Diffstat (limited to 'src/imgui/imgui_impl_glfw.h')
-rw-r--r--src/imgui/imgui_impl_glfw.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/src/imgui/imgui_impl_glfw.h b/src/imgui/imgui_impl_glfw.h
new file mode 100644
index 0000000..7dc8cb5
--- /dev/null
+++ b/src/imgui/imgui_impl_glfw.h
@@ -0,0 +1,71 @@
1// dear imgui: Platform Backend for GLFW
2// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..)
3// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.)
4// (Requires: GLFW 3.0+. Prefer GLFW 3.3+/3.4+ for full feature support.)
5
6// Implemented features:
7// [X] Platform: Clipboard support.
8// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only).
9// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5]
10// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
11// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors) with GLFW 3.1+. Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
12// [X] Multiple Dear ImGui contexts support.
13// Missing features or Issues:
14// [ ] Platform: Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround.
15// [ ] Platform: Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors.
16
17// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
18// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
19// Learn about Dear ImGui:
20// - FAQ https://dearimgui.com/faq
21// - Getting Started https://dearimgui.com/getting-started
22// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
23// - Introduction, links and more at the top of imgui.cpp
24
25#pragma once
26#include "imgui.h" // IMGUI_IMPL_API
27#ifndef IMGUI_DISABLE
28
29struct GLFWwindow;
30struct GLFWmonitor;
31
32// Follow "Getting Started" link and check examples/ folder to learn about using backends!
33IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks);
34IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks);
35IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks);
36IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown();
37IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame();
38
39// Emscripten related initialization phase methods (call after ImGui_ImplGlfw_InitForOpenGL)
40#ifdef __EMSCRIPTEN__
41IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector);
42//static inline void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector) { ImGui_ImplGlfw_InstallEmscriptenCallbacks(nullptr, canvas_selector); } } // Renamed in 1.91.0
43#endif
44
45// GLFW callbacks install
46// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any.
47// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks.
48IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window);
49IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window);
50
51// GLFW callbacks options:
52// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user)
53IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows);
54
55// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks)
56IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84
57IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84
58IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87
59IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
60IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
61IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
62IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c);
63IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event);
64
65// GLFW helpers
66IMGUI_IMPL_API void ImGui_ImplGlfw_Sleep(int milliseconds);
67IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window);
68IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor);
69
70
71#endif // #ifndef IMGUI_DISABLE