From 6ca1a1d6799474f8ca977b93ab630af7ace879c2 Mon Sep 17 00:00:00 2001 From: Victorio Nascimento <155357371+Vic-Nas@users.noreply.github.com> Date: Mon, 27 Jul 2026 16:45:28 -0400 Subject: Add Linux GUI installer via Wine (#3) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Add Linux GUI installer via Wine * Fix launcher creation and add BTF_RELAY env var support * Pool server, Linux GUI, unified binary, README update * Root Makefile: make linux / make windows, cleaner README * Remove headless.cpp * Fix XPM color count mismatch causing toolbar image errors on Linux * XPM icons: same code on Windows and Linux, no ifdefs around image loading * Fix GTK icon crash and Linux printf format * btfrv: 10s socket timeout on relay connects * Faster peer discovery: more dials per pass, shorter backoff and sleep * Parallel btf peer connections * Fix GetMyExternalIP - was disabled, now uses modern IP echo services * Fix tunnel disconnect on idle and restore external IP detection * Filter stale Nostr descriptors * Sort peers by freshness, fresh first * Pool: add .btf Stratum listener — miners connect via rendezvous, no port forwarding needed * btf pool: self-replacing listeners, one per relay, no queuing between miners * Mining modes: solo/operator/participant — pool server on-demand, participant Stratum client * Status bar: show external IP and .btf address * README: clean rewrite, concept-first, minimal * make linux produces AppImage * make linux produces AppImage * Pool dashboard: connect instructions, tabs, share bars * Perf fixes: GetMyExternalIP threaded, btf listener counted * Perf fixes: GetMyExternalIP threaded, btf listener counted * Fix pool payouts: defer until coinbase maturity * Pool: clean mode switching, IP warning * Pool: clean mode switching * Fix gPoolRunning: remove static * AppImage: use real icon from bitcoin.ico * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Windows build: use mingw32-make * Windows build: simpler make invocation * Add deps-windows target * Windows build fixes * Windows build fixes * Windows makefile: fix obj dir * Windows: output to repo root * Windows: bundle DLLs into zip * Replace wxWidgets with ImGui+GLFW: same build on Linux and Windows * Fix %I64d that slipped back through rebase (main.h, net.h) * MinGW: add _mkdir shim for non-MSVC Windows; fix %I64d * Fix gPoolRunning extern outside ifndef _WIN32 * Remove -lboost_system: boost is header-only in this codebase * Status bar: copy buttons for IP and .btf address * Windows: add app icon via windres, strip wx stuff from rc file * Clean GUI: single Options menu item, bigger font, better spacing, cleaner options dialog; update README * GUI: embed Roboto font at 16px for clear readability on all platforms * Windows: windres depends on obj dir target * Fix balance hidden off-screen: put on own line below address bar * Windows: inline mkdir in every rule, remove dir target that confused make * Windows: move all target to top so it's the default rule * Fix pool server not starting: always start when operator selected, re-sync dialog state on open * Write debug.log to data directory (AppData/Roaming/Bitflash on Windows) * Participant miner: use wallet address as username so payouts go to wallet * Add .gitattributes to lock LF line endings, prevent CRLF drift * Refactor pool mining to btf-only transport * Persist pool settings and startup wiring * Prune stale peers and expose pool queries * Fix build regressions and add CLI mode/arg parity * Fix rpc miner stats declaration order * Centralize pool runtime extern declarations * Separate operator/participant dashboards and restore peer stats * Add live telemetry strip and clearer per-mode runtime metrics * Reduce mining dashboard clutter and remove manual pool entry * Count only authorized pool miners * Seed initial pool job on startup * Use a real share target for pool work * Switch pool accounting to round-based shares * Fix nostr pool announcer stats call sites * Fix pool stats definition order * Improve pool worker status display * Add mutex include for participant status * Replace ImClamp in dashboard layout * Clarify participant work status * Log participant status transitions * Reduce peer discovery log noise * Add participant status badge * Track participant auth acknowledgements * Log and validate pool job delivery --------- Co-authored-by: Bitflash Pool Dev --- src/imgui/imgui_impl_glfw.h | 71 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 src/imgui/imgui_impl_glfw.h (limited to 'src/imgui/imgui_impl_glfw.h') diff --git a/src/imgui/imgui_impl_glfw.h b/src/imgui/imgui_impl_glfw.h new file mode 100644 index 0000000..7dc8cb5 --- /dev/null +++ b/src/imgui/imgui_impl_glfw.h @@ -0,0 +1,71 @@ +// dear imgui: Platform Backend for GLFW +// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) +// (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) +// (Requires: GLFW 3.0+. Prefer GLFW 3.3+/3.4+ for full feature support.) + +// Implemented features: +// [X] Platform: Clipboard support. +// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only). +// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5] +// [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. +// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors) with GLFW 3.1+. Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. +// [X] Multiple Dear ImGui contexts support. +// Missing features or Issues: +// [ ] Platform: Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround. +// [ ] Platform: Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors. + +// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. +// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. +// Learn about Dear ImGui: +// - FAQ https://dearimgui.com/faq +// - Getting Started https://dearimgui.com/getting-started +// - Documentation https://dearimgui.com/docs (same as your local docs/ folder). +// - Introduction, links and more at the top of imgui.cpp + +#pragma once +#include "imgui.h" // IMGUI_IMPL_API +#ifndef IMGUI_DISABLE + +struct GLFWwindow; +struct GLFWmonitor; + +// Follow "Getting Started" link and check examples/ folder to learn about using backends! +IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); +IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); +IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks); +IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); +IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); + +// Emscripten related initialization phase methods (call after ImGui_ImplGlfw_InitForOpenGL) +#ifdef __EMSCRIPTEN__ +IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector); +//static inline void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector) { ImGui_ImplGlfw_InstallEmscriptenCallbacks(nullptr, canvas_selector); } } // Renamed in 1.91.0 +#endif + +// GLFW callbacks install +// - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any. +// - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks. +IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); +IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); + +// GLFW callbacks options: +// - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user) +IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows); + +// GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks) +IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84 +IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84 +IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87 +IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); +IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); +IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); +IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); +IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); + +// GLFW helpers +IMGUI_IMPL_API void ImGui_ImplGlfw_Sleep(int milliseconds); +IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window); +IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor); + + +#endif // #ifndef IMGUI_DISABLE -- cgit v1.2.3