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# Bitflash Windows build — ImGui + GLFW + OpenGL3
# Run from MSYS2 UCRT64: make -f makefile.mingw
CXX = g++
DEPS = ../deps
RANDOMX = ../RandomX
IMGUI_DIR = imgui
# See the long note in Makefile: -w hid the format bug that segfaulted the node
# on glibc (issue #5), and -w cannot be narrowed, so format diagnostics are now
# fatal and only the categories this tree actually produces are silenced.
WARNFLAGS = -Wformat -Werror=format \
-Wno-deprecated-declarations -Wno-write-strings \
-Wno-narrowing -Wno-unused-result
CXXFLAGS = -std=gnu++14 -O2 $(WARNFLAGS) -fpermissive -pthread \
-DWIN32 -DNOPCH \
-DSECP256K1_STATIC \
-I$(DEPS)/include -I$(RANDOMX)/src \
-I$(DEPS)/include/nlohmann \
-IC:/msys64/ucrt64/include \
-I$(IMGUI_DIR)
LIBS = -L$(DEPS)/lib -lsecp256k1 \
-L$(RANDOMX)/build -lrandomx \
-lsodium -lssl -lcrypto -ldb_cxx -lpthread \
-LC:/msys64/ucrt64/lib \
-lglfw3 -lopengl32 -lgdi32 \
-lkernel32 -luser32 -lcomdlg32 -lwinspool -lwinmm \
-lshell32 -lcomctl32 -lole32 -loleaut32 -luuid \
-lrpcrt4 -ladvapi32 -lws2_32 -lmswsock -lcrypt32
IMGUI_OBJS = obj/imgui.o obj/imgui_draw.o obj/imgui_tables.o \
obj/imgui_widgets.o obj/imgui_impl_glfw.o obj/imgui_impl_opengl3.o
NODE_OBJS = obj/util.o obj/script.o obj/db.o obj/net.o obj/main.o \
obj/market.o obj/sha.o obj/nostr.o obj/randomx_pow.o \
obj/btfaddr.o obj/btfchan.o obj/btfrv.o obj/btftunnel.o obj/rpc.o
GUI_OBJS = obj/gui.o obj/main_gui.o obj/bitflash_res.o
HEADERS = headers_core.h headers.h util.h main.h serialize.h uint256.h \
key.h bignum.h script.h db.h base58.h net.h nostr.h \
randomx_pow.h btfaddr.h btfchan.h btfrv.h btftunnel.h market.h
all: bitflash.exe
obj/bitflash_res.o: bitflash.rc rc/bitcoin.ico
mkdir -p obj
windres -o $@ -i bitflash.rc
obj/%.o: %.cpp $(HEADERS)
mkdir -p obj
$(CXX) -c $(CXXFLAGS) -o $@ $<
obj/sha.o: sha.cpp sha.h
mkdir -p obj
$(CXX) -c $(CXXFLAGS) -O3 -o $@ $<
obj/imgui.o: $(IMGUI_DIR)/imgui.cpp
mkdir -p obj
$(CXX) -c $(CXXFLAGS) -o $@ $<
obj/imgui_draw.o: $(IMGUI_DIR)/imgui_draw.cpp
mkdir -p obj
$(CXX) -c $(CXXFLAGS) -o $@ $<
obj/imgui_tables.o: $(IMGUI_DIR)/imgui_tables.cpp
mkdir -p obj
$(CXX) -c $(CXXFLAGS) -o $@ $<
obj/imgui_widgets.o: $(IMGUI_DIR)/imgui_widgets.cpp
mkdir -p obj
$(CXX) -c $(CXXFLAGS) -o $@ $<
obj/imgui_impl_glfw.o: $(IMGUI_DIR)/imgui_impl_glfw.cpp
mkdir -p obj
$(CXX) -c $(CXXFLAGS) -o $@ $<
obj/imgui_impl_opengl3.o: $(IMGUI_DIR)/imgui_impl_opengl3.cpp
mkdir -p obj
$(CXX) -c $(CXXFLAGS) -o $@ $<
bitflash.exe: $(IMGUI_OBJS) $(NODE_OBJS) $(GUI_OBJS)
$(CXX) $(CXXFLAGS) -mwindows -o $@ $^ $(LIBS)
@echo "Built: bitflash.exe"
clean:
rm -rf obj bitflash.exe
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