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// Copyright (c) 2026 Bitflash developers
// Distributed under the MIT/X11 software license.
//
// Bitflash rendezvous transport. See btfrv.h.
// Windows/Winsock implementation (Layer 6 will #ifdef this for Linux/BSD sockets).
#include "btfrv.h"
// Portable sockets: Winsock on Windows, BSD sockets on Linux/POSIX (for the
// headless relay `bitflashd` that runs on the VPS).
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#define CLOSESOCK closesocket
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <csignal>
typedef int SOCKET;
#define INVALID_SOCKET (-1)
#define SOCKET_ERROR (-1)
#define CLOSESOCK ::close
#ifndef SD_BOTH
#define SD_BOTH SHUT_RDWR
#endif
#endif
#include <cstring>
#include <cstdio>
#include <string>
#include <deque>
#include <map>
#include <thread>
#include <mutex>
#include <atomic>
#include <chrono>
namespace btf
{
static std::atomic<bool> g_stop(false);
static SOCKET g_listen = INVALID_SOCKET;
// Services that have registered and are waiting for a client, keyed by pubkey.
// More than one registration per node, on purpose.
//
// This used to be one socket per pubkey, and a dial *consumed* it: the first
// caller took the registration and everyone else was told "not found" until the
// node noticed and registered again. A node re-registers only after its pairing
// has been handed off, so between the two there is a window where it is
// unreachable to the whole network. Measured from a node's own counters: half
// of all outbound dials failed that way -- 15 of 30 in eleven minutes -- while
// descriptors resolved 53 times out of 54 and the node's own registrations
// paired 11 times out of 12. The rendezvous was not losing anybody; it was
// letting one caller in at a time.
//
// A queue per key lets a node keep spare registrations parked, so a dial that
// arrives while another is being paired finds the next one instead of a closed
// door. Old nodes register exactly as before and simply keep one entry: the
// wire protocol does not change, so a relay running this serves both.
static const size_t MAX_WAITING_PER_KEY = 4;
static std::map<std::string, std::deque<SOCKET> > g_waiting;
static std::mutex g_mtx;
// How often the reaper walks the waiting map.
static const int REAP_INTERVAL_SECS = 60;
bool RvInit()
{
static bool done = false;
if (done) return true;
#ifdef _WIN32
WSADATA wsa;
if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0) return false;
#else
signal(SIGPIPE, SIG_IGN); // don't die when writing to a closed peer
#endif
done = true;
return true;
}
// ---- low-level helpers ----
static bool ReadN(SOCKET s, void* buf, int n)
{
char* p = (char*)buf;
int off = 0;
while (off < n)
{
int r = recv(s, p + off, n - off, 0);
if (r <= 0) return false;
off += r;
}
return true;
}
static bool WriteN(SOCKET s, const void* buf, int n)
{
const char* p = (const char*)buf;
int off = 0;
while (off < n)
{
int r = send(s, p + off, n - off, 0);
if (r <= 0) return false;
off += r;
}
return true;
}
static SOCKET ConnectTo(const char* host, unsigned short port)
{
struct addrinfo hints, *res = NULL;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
char portstr[16]; sprintf(portstr, "%u", (unsigned)port);
if (getaddrinfo(host, portstr, &hints, &res) != 0 || !res) return INVALID_SOCKET;
SOCKET s = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (s == INVALID_SOCKET) { freeaddrinfo(res); return INVALID_SOCKET; }
if (connect(s, res->ai_addr, (int)res->ai_addrlen) != 0)
{
CLOSESOCK(s); freeaddrinfo(res); return INVALID_SOCKET;
}
freeaddrinfo(res);
return s;
}
// ---- liveness of a waiting registration ----
// True when the far end of a registration socket is provably gone.
//
// A registered service sends nothing while it waits, so the socket should never
// be readable. Readable therefore means one of two things, and recv tells them
// apart: 0 is a clean close, negative is an error, and either way the
// registration is worthless. Anything else -- including a service that somehow
// has data pending -- is left alone, because guessing wrong here unregisters a
// node that is perfectly fine.
//
// select() rather than MSG_DONTWAIT so the same code compiles on Windows, and
// so the socket's blocking mode is never touched.
static bool RegistrationDead(SOCKET s)
{
fd_set rd;
FD_ZERO(&rd);
FD_SET(s, &rd);
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
int r = select((int)(s + 1), &rd, NULL, NULL, &tv);
if (r <= 0)
return false; // not readable: still waiting, healthy
char c;
int n = recv(s, &c, 1, MSG_PEEK);
return (n <= 0);
}
// Drop registrations whose far end has gone away.
//
// Deliberately no expiry by age. Nodes older than v1.2.7 register once and then
// block forever waiting to be dialled -- they never re-register, so a clock
// based rule would quietly make every one of them unreachable, and being
// blocked in recv they would never find out. Only provable death counts.
static void ReapDeadRegistrations()
{
int nBefore = 0, nReaped = 0;
{
std::lock_guard<std::mutex> lk(g_mtx);
std::map<std::string, std::deque<SOCKET> >::iterator it = g_waiting.begin();
while (it != g_waiting.end())
{
std::deque<SOCKET>& q = it->second;
nBefore += (int)q.size();
for (std::deque<SOCKET>::iterator jt = q.begin(); jt != q.end();)
{
if (RegistrationDead(*jt))
{
CLOSESOCK(*jt);
jt = q.erase(jt);
nReaped++;
}
else
++jt;
}
if (q.empty())
g_waiting.erase(it++);
else
++it;
}
}
if (nReaped > 0)
printf("reaper: dropped %d dead registration(s), %d waiting\n",
nReaped, nBefore - nReaped);
fflush(stdout);
}
static void ReaperThread()
{
while (!g_stop)
{
for (int i = 0; i < REAP_INTERVAL_SECS && !g_stop; i++)
std::this_thread::sleep_for(std::chrono::seconds(1));
if (g_stop) break;
ReapDeadRegistrations();
}
}
// ---- relay side ----
// Pump bytes from `from` to `to`. Owns closing `from`; shuts down `to` on exit
// so the peer-direction thread unblocks and closes its own socket exactly once.
static void Forward(SOCKET from, SOCKET to)
{
char buf[32 * 1024];
for (;;)
{
int r = recv(from, buf, sizeof(buf), 0);
if (r <= 0) break;
if (!WriteN(to, buf, r)) break;
}
shutdown(to, SD_BOTH);
CLOSESOCK(from);
}
static void HandleIncoming(SOCKET s)
{
unsigned char hdr[33];
if (!ReadN(s, hdr, 33)) { CLOSESOCK(s); return; }
char role = (char)hdr[0];
std::string pubkey((char*)hdr + 1, 32);
if (role == 'S')
{
// Register and wait; a future client will pair us.
std::lock_guard<std::mutex> lk(g_mtx);
std::deque<SOCKET>& q = g_waiting[pubkey];
// Drop registrations this node has already lost the far end of, rather
// than dropping the previous one on principle. The old code closed the
// prior registration on every new one, which is why a node could never
// hold a spare.
for (std::deque<SOCKET>::iterator it = q.begin(); it != q.end();)
{
if (RegistrationDead(*it)) { CLOSESOCK(*it); it = q.erase(it); }
else ++it;
}
// A ceiling, because a stranger can open these. Oldest goes first: it
// is the one most likely to be stale.
while (q.size() >= MAX_WAITING_PER_KEY)
{
CLOSESOCK(q.front());
q.pop_front();
}
q.push_back(s);
// leave the socket open in the queue; do not close here.
}
else if (role == 'C')
{
SOCKET svc = INVALID_SOCKET;
{
std::lock_guard<std::mutex> lk(g_mtx);
std::map<std::string, std::deque<SOCKET> >::iterator it = g_waiting.find(pubkey);
if (it != g_waiting.end())
{
std::deque<SOCKET>& q = it->second;
// Take the oldest one that is still alive, discarding the dead
// as we go. Checking before handing it over matters: pairing a
// client with a dead registration produces a tunnel that fails
// after both sides think they succeeded, which is the failure
// the dialling node reports as "tunnel to X failed" with
// nothing to explain it.
while (!q.empty())
{
SOCKET candidate = q.front();
q.pop_front();
if (RegistrationDead(candidate))
{
CLOSESOCK(candidate);
continue;
}
svc = candidate;
break;
}
if (q.empty())
g_waiting.erase(it);
}
}
if (svc == INVALID_SOCKET)
{
unsigned char no = 0x00;
WriteN(s, &no, 1);
CLOSESOCK(s);
return;
}
// Pair: tell both sides, then forward raw bytes bidirectionally.
unsigned char ok = 0x01;
bool a = WriteN(svc, &ok, 1);
bool b = WriteN(s, &ok, 1);
if (!a || !b) { CLOSESOCK(svc); CLOSESOCK(s); return; }
std::thread(Forward, s, svc).detach();
std::thread(Forward, svc, s).detach();
}
else
{
CLOSESOCK(s);
}
}
bool RvRelayRun(unsigned short port)
{
if (!RvInit()) return false;
g_stop = false;
g_listen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (g_listen == INVALID_SOCKET) return false;
int yes = 1;
setsockopt(g_listen, SOL_SOCKET, SO_REUSEADDR, (char*)&yes, sizeof(yes));
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = INADDR_ANY;
addr.sin_port = htons(port);
if (bind(g_listen, (struct sockaddr*)&addr, sizeof(addr)) != 0) { CLOSESOCK(g_listen); return false; }
if (listen(g_listen, 16) != 0) { CLOSESOCK(g_listen); return false; }
std::thread(ReaperThread).detach();
while (!g_stop)
{
struct sockaddr_in cli;
socklen_t len = sizeof(cli);
SOCKET s = accept(g_listen, (struct sockaddr*)&cli, &len);
if (s == INVALID_SOCKET)
{
if (g_stop) break;
continue;
}
std::thread(HandleIncoming, s).detach();
}
CLOSESOCK(g_listen);
g_listen = INVALID_SOCKET;
return true;
}
void RvRelayStop()
{
g_stop = true;
if (g_listen != INVALID_SOCKET)
CLOSESOCK(g_listen); // unblock accept()
}
// ---- service / client helpers ----
RvSocket RvServiceRegister(const char* relay_host, unsigned short port,
const unsigned char my_pubkey[32])
{
if (!RvInit()) return RV_INVALID;
SOCKET s = ConnectTo(relay_host, port);
if (s == INVALID_SOCKET) return RV_INVALID;
unsigned char hdr[33];
hdr[0] = (unsigned char)'S';
memcpy(hdr + 1, my_pubkey, 32);
if (!WriteN(s, hdr, 33)) { CLOSESOCK(s); return RV_INVALID; }
unsigned char paired = 0;
if (!ReadN(s, &paired, 1) || paired != 0x01) { CLOSESOCK(s); return RV_INVALID; }
return (RvSocket)s;
}
RvSocket RvClientConnect(const char* relay_host, unsigned short port,
const unsigned char target_pubkey[32])
{
if (!RvInit()) return RV_INVALID;
SOCKET s = ConnectTo(relay_host, port);
if (s == INVALID_SOCKET) return RV_INVALID;
unsigned char hdr[33];
hdr[0] = (unsigned char)'C';
memcpy(hdr + 1, target_pubkey, 32);
if (!WriteN(s, hdr, 33)) { CLOSESOCK(s); return RV_INVALID; }
unsigned char paired = 0;
if (!ReadN(s, &paired, 1) || paired != 0x01) { CLOSESOCK(s); return RV_INVALID; }
return (RvSocket)s;
}
bool RvReadN(RvSocket s, void* buf, int n) { return ReadN((SOCKET)s, buf, n); }
bool RvWriteN(RvSocket s, const void* buf, int n) { return WriteN((SOCKET)s, buf, n); }
void RvClose(RvSocket s) { if (s != RV_INVALID) CLOSESOCK((SOCKET)s); }
} // namespace btf
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