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| author | Victorio Nascimento <155357371+Vic-Nas@users.noreply.github.com> | 2026-07-27 16:45:28 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-07-27 17:45:28 -0300 |
| commit | 6ca1a1d6799474f8ca977b93ab630af7ace879c2 (patch) | |
| tree | a0312ebc10fc6a56742d0e5caa85c31eb6d3eaa7 /src/imgui/imgui_impl_opengl3.h | |
| parent | 56df9830d5a002ff9ce3fac47e497673f8159e39 (diff) | |
Add Linux GUI installer via Wine (#3)
* Add Linux GUI installer via Wine
* Fix launcher creation and add BTF_RELAY env var support
* Pool server, Linux GUI, unified binary, README update
* Root Makefile: make linux / make windows, cleaner README
* Remove headless.cpp
* Fix XPM color count mismatch causing toolbar image errors on Linux
* XPM icons: same code on Windows and Linux, no ifdefs around image loading
* Fix GTK icon crash and Linux printf format
* btfrv: 10s socket timeout on relay connects
* Faster peer discovery: more dials per pass, shorter backoff and sleep
* Parallel btf peer connections
* Fix GetMyExternalIP - was disabled, now uses modern IP echo services
* Fix tunnel disconnect on idle and restore external IP detection
* Filter stale Nostr descriptors
* Sort peers by freshness, fresh first
* Pool: add .btf Stratum listener — miners connect via rendezvous, no port forwarding needed
* btf pool: self-replacing listeners, one per relay, no queuing between miners
* Mining modes: solo/operator/participant — pool server on-demand, participant Stratum client
* Status bar: show external IP and .btf address
* README: clean rewrite, concept-first, minimal
* make linux produces AppImage
* make linux produces AppImage
* Pool dashboard: connect instructions, tabs, share bars
* Perf fixes: GetMyExternalIP threaded, btf listener counted
* Perf fixes: GetMyExternalIP threaded, btf listener counted
* Fix pool payouts: defer until coinbase maturity
* Pool: clean mode switching, IP warning
* Pool: clean mode switching
* Fix gPoolRunning: remove static
* AppImage: use real icon from bitcoin.ico
* Fix exit crash; Mining menu
* Fix exit crash; Mining menu
* Fix exit crash; Mining menu
* Fix exit crash; Mining menu
* Fix exit crash; Mining menu
* Windows build: use mingw32-make
* Windows build: simpler make invocation
* Add deps-windows target
* Windows build fixes
* Windows build fixes
* Windows makefile: fix obj dir
* Windows: output to repo root
* Windows: bundle DLLs into zip
* Replace wxWidgets with ImGui+GLFW: same build on Linux and Windows
* Fix %I64d that slipped back through rebase (main.h, net.h)
* MinGW: add _mkdir shim for non-MSVC Windows; fix %I64d
* Fix gPoolRunning extern outside ifndef _WIN32
* Remove -lboost_system: boost is header-only in this codebase
* Status bar: copy buttons for IP and .btf address
* Windows: add app icon via windres, strip wx stuff from rc file
* Clean GUI: single Options menu item, bigger font, better spacing, cleaner options dialog; update README
* GUI: embed Roboto font at 16px for clear readability on all platforms
* Windows: windres depends on obj dir target
* Fix balance hidden off-screen: put on own line below address bar
* Windows: inline mkdir in every rule, remove dir target that confused make
* Windows: move all target to top so it's the default rule
* Fix pool server not starting: always start when operator selected, re-sync dialog state on open
* Write debug.log to data directory (AppData/Roaming/Bitflash on Windows)
* Participant miner: use wallet address as username so payouts go to wallet
* Add .gitattributes to lock LF line endings, prevent CRLF drift
* Refactor pool mining to btf-only transport
* Persist pool settings and startup wiring
* Prune stale peers and expose pool queries
* Fix build regressions and add CLI mode/arg parity
* Fix rpc miner stats declaration order
* Centralize pool runtime extern declarations
* Separate operator/participant dashboards and restore peer stats
* Add live telemetry strip and clearer per-mode runtime metrics
* Reduce mining dashboard clutter and remove manual pool entry
* Count only authorized pool miners
* Seed initial pool job on startup
* Use a real share target for pool work
* Switch pool accounting to round-based shares
* Fix nostr pool announcer stats call sites
* Fix pool stats definition order
* Improve pool worker status display
* Add mutex include for participant status
* Replace ImClamp in dashboard layout
* Clarify participant work status
* Log participant status transitions
* Reduce peer discovery log noise
* Add participant status badge
* Track participant auth acknowledgements
* Log and validate pool job delivery
---------
Co-authored-by: Bitflash Pool Dev <pool@bitflash>
Diffstat (limited to 'src/imgui/imgui_impl_opengl3.h')
| -rw-r--r-- | src/imgui/imgui_impl_opengl3.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/imgui/imgui_impl_opengl3.h b/src/imgui/imgui_impl_opengl3.h new file mode 100644 index 0000000..a938042 --- /dev/null +++ b/src/imgui/imgui_impl_opengl3.h | |||
| @@ -0,0 +1,81 @@ | |||
| 1 | // dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline | ||
| 2 | // - Desktop GL: 2.x 3.x 4.x | ||
| 3 | // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) | ||
| 4 | // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) | ||
| 5 | |||
| 6 | // Implemented features: | ||
| 7 | // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture as texture identifier. Read the FAQ about ImTextureID/ImTextureRef! | ||
| 8 | // [x] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset) [Desktop OpenGL only!] | ||
| 9 | // [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures). | ||
| 10 | |||
| 11 | // About WebGL/ES: | ||
| 12 | // - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES. | ||
| 13 | // - This is done automatically on iOS, Android and Emscripten targets. | ||
| 14 | // - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h. | ||
| 15 | |||
| 16 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||
| 17 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||
| 18 | // Learn about Dear ImGui: | ||
| 19 | // - FAQ https://dearimgui.com/faq | ||
| 20 | // - Getting Started https://dearimgui.com/getting-started | ||
| 21 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). | ||
| 22 | // - Introduction, links and more at the top of imgui.cpp | ||
| 23 | |||
| 24 | // About GLSL version: | ||
| 25 | // The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string. | ||
| 26 | // On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es" | ||
| 27 | // Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp. | ||
| 28 | |||
| 29 | #pragma once | ||
| 30 | #include "imgui.h" // IMGUI_IMPL_API | ||
| 31 | #ifndef IMGUI_DISABLE | ||
| 32 | |||
| 33 | // Follow "Getting Started" link and check examples/ folder to learn about using backends! | ||
| 34 | IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr); | ||
| 35 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown(); | ||
| 36 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame(); | ||
| 37 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); | ||
| 38 | |||
| 39 | // (Optional) Called by Init/NewFrame/Shutdown | ||
| 40 | IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects(); | ||
| 41 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects(); | ||
| 42 | |||
| 43 | // (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually. | ||
| 44 | IMGUI_IMPL_API void ImGui_ImplOpenGL3_UpdateTexture(ImTextureData* tex); | ||
| 45 | |||
| 46 | // Configuration flags to add in your imconfig file: | ||
| 47 | //#define IMGUI_IMPL_OPENGL_ES2 // Enable ES 2 (Auto-detected on Emscripten) | ||
| 48 | //#define IMGUI_IMPL_OPENGL_ES3 // Enable ES 3 (Auto-detected on iOS/Android) | ||
| 49 | |||
| 50 | // You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line. | ||
| 51 | #if !defined(IMGUI_IMPL_OPENGL_ES2) \ | ||
| 52 | && !defined(IMGUI_IMPL_OPENGL_ES3) | ||
| 53 | |||
| 54 | // Try to detect GLES on matching platforms | ||
| 55 | #if defined(__APPLE__) | ||
| 56 | #include <TargetConditionals.h> | ||
| 57 | #endif | ||
| 58 | #if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__)) | ||
| 59 | #define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es" | ||
| 60 | #elif defined(__EMSCRIPTEN__) || defined(__amigaos4__) | ||
| 61 | #define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100" | ||
| 62 | #else | ||
| 63 | // Otherwise imgui_impl_opengl3_loader.h will be used. | ||
| 64 | #endif | ||
| 65 | |||
| 66 | #endif | ||
| 67 | |||
| 68 | // [BETA] Selected render state data shared with callbacks. | ||
| 69 | // This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplOpenGL3_RenderDrawData() call. | ||
| 70 | // (Please open an issue if you feel you need access to more data) | ||
| 71 | struct ImGui_ImplOpenGL3_RenderState | ||
| 72 | { | ||
| 73 | bool UseBindSampler; | ||
| 74 | bool UseTexParameterFilter; | ||
| 75 | unsigned int CurrentSampler; // (GLuint) Used if UseBindSampler == true, otherwise always 0 | ||
| 76 | unsigned int CurrentTexParameterFilter; // (GLuint) Used if UseTexParameterToSetSampler == true | ||
| 77 | }; | ||
| 78 | |||
| 79 | static inline ImGui_ImplOpenGL3_RenderState* ImGui_ImplOpenGL3_GetRenderState() { return (ImGui_ImplOpenGL3_RenderState*)ImGui::GetPlatformIO().Renderer_RenderState; } | ||
| 80 | |||
| 81 | #endif // #ifndef IMGUI_DISABLE | ||