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authorVictorio Nascimento <155357371+Vic-Nas@users.noreply.github.com>2026-07-27 16:45:28 -0400
committerGitHub <noreply@github.com>2026-07-27 17:45:28 -0300
commit6ca1a1d6799474f8ca977b93ab630af7ace879c2 (patch)
treea0312ebc10fc6a56742d0e5caa85c31eb6d3eaa7 /src/imgui/imgui_impl_opengl3.h
parent56df9830d5a002ff9ce3fac47e497673f8159e39 (diff)
Add Linux GUI installer via Wine (#3)
* Add Linux GUI installer via Wine * Fix launcher creation and add BTF_RELAY env var support * Pool server, Linux GUI, unified binary, README update * Root Makefile: make linux / make windows, cleaner README * Remove headless.cpp * Fix XPM color count mismatch causing toolbar image errors on Linux * XPM icons: same code on Windows and Linux, no ifdefs around image loading * Fix GTK icon crash and Linux printf format * btfrv: 10s socket timeout on relay connects * Faster peer discovery: more dials per pass, shorter backoff and sleep * Parallel btf peer connections * Fix GetMyExternalIP - was disabled, now uses modern IP echo services * Fix tunnel disconnect on idle and restore external IP detection * Filter stale Nostr descriptors * Sort peers by freshness, fresh first * Pool: add .btf Stratum listener — miners connect via rendezvous, no port forwarding needed * btf pool: self-replacing listeners, one per relay, no queuing between miners * Mining modes: solo/operator/participant — pool server on-demand, participant Stratum client * Status bar: show external IP and .btf address * README: clean rewrite, concept-first, minimal * make linux produces AppImage * make linux produces AppImage * Pool dashboard: connect instructions, tabs, share bars * Perf fixes: GetMyExternalIP threaded, btf listener counted * Perf fixes: GetMyExternalIP threaded, btf listener counted * Fix pool payouts: defer until coinbase maturity * Pool: clean mode switching, IP warning * Pool: clean mode switching * Fix gPoolRunning: remove static * AppImage: use real icon from bitcoin.ico * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Fix exit crash; Mining menu * Windows build: use mingw32-make * Windows build: simpler make invocation * Add deps-windows target * Windows build fixes * Windows build fixes * Windows makefile: fix obj dir * Windows: output to repo root * Windows: bundle DLLs into zip * Replace wxWidgets with ImGui+GLFW: same build on Linux and Windows * Fix %I64d that slipped back through rebase (main.h, net.h) * MinGW: add _mkdir shim for non-MSVC Windows; fix %I64d * Fix gPoolRunning extern outside ifndef _WIN32 * Remove -lboost_system: boost is header-only in this codebase * Status bar: copy buttons for IP and .btf address * Windows: add app icon via windres, strip wx stuff from rc file * Clean GUI: single Options menu item, bigger font, better spacing, cleaner options dialog; update README * GUI: embed Roboto font at 16px for clear readability on all platforms * Windows: windres depends on obj dir target * Fix balance hidden off-screen: put on own line below address bar * Windows: inline mkdir in every rule, remove dir target that confused make * Windows: move all target to top so it's the default rule * Fix pool server not starting: always start when operator selected, re-sync dialog state on open * Write debug.log to data directory (AppData/Roaming/Bitflash on Windows) * Participant miner: use wallet address as username so payouts go to wallet * Add .gitattributes to lock LF line endings, prevent CRLF drift * Refactor pool mining to btf-only transport * Persist pool settings and startup wiring * Prune stale peers and expose pool queries * Fix build regressions and add CLI mode/arg parity * Fix rpc miner stats declaration order * Centralize pool runtime extern declarations * Separate operator/participant dashboards and restore peer stats * Add live telemetry strip and clearer per-mode runtime metrics * Reduce mining dashboard clutter and remove manual pool entry * Count only authorized pool miners * Seed initial pool job on startup * Use a real share target for pool work * Switch pool accounting to round-based shares * Fix nostr pool announcer stats call sites * Fix pool stats definition order * Improve pool worker status display * Add mutex include for participant status * Replace ImClamp in dashboard layout * Clarify participant work status * Log participant status transitions * Reduce peer discovery log noise * Add participant status badge * Track participant auth acknowledgements * Log and validate pool job delivery --------- Co-authored-by: Bitflash Pool Dev <pool@bitflash>
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1// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline
2// - Desktop GL: 2.x 3.x 4.x
3// - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0)
4// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
5
6// Implemented features:
7// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
8// [x] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset) [Desktop OpenGL only!]
9// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
10
11// About WebGL/ES:
12// - You need to '#define IMGUI_IMPL_OPENGL_ES2' or '#define IMGUI_IMPL_OPENGL_ES3' to use WebGL or OpenGL ES.
13// - This is done automatically on iOS, Android and Emscripten targets.
14// - For other targets, the define needs to be visible from the imgui_impl_opengl3.cpp compilation unit. If unsure, define globally or in imconfig.h.
15
16// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
17// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
18// Learn about Dear ImGui:
19// - FAQ https://dearimgui.com/faq
20// - Getting Started https://dearimgui.com/getting-started
21// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
22// - Introduction, links and more at the top of imgui.cpp
23
24// About GLSL version:
25// The 'glsl_version' initialization parameter should be nullptr (default) or a "#version XXX" string.
26// On computer platform the GLSL version default to "#version 130". On OpenGL ES 3 platform it defaults to "#version 300 es"
27// Only override if your GL version doesn't handle this GLSL version. See GLSL version table at the top of imgui_impl_opengl3.cpp.
28
29#pragma once
30#include "imgui.h" // IMGUI_IMPL_API
31#ifndef IMGUI_DISABLE
32
33// Follow "Getting Started" link and check examples/ folder to learn about using backends!
34IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = nullptr);
35IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
36IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
37IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
38
39// (Optional) Called by Init/NewFrame/Shutdown
40IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
41IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
42
43// (Advanced) Use e.g. if you need to precisely control the timing of texture updates (e.g. for staged rendering), by setting ImDrawData::Textures = nullptr to handle this manually.
44IMGUI_IMPL_API void ImGui_ImplOpenGL3_UpdateTexture(ImTextureData* tex);
45
46// Configuration flags to add in your imconfig file:
47//#define IMGUI_IMPL_OPENGL_ES2 // Enable ES 2 (Auto-detected on Emscripten)
48//#define IMGUI_IMPL_OPENGL_ES3 // Enable ES 3 (Auto-detected on iOS/Android)
49
50// You can explicitly select GLES2 or GLES3 API by using one of the '#define IMGUI_IMPL_OPENGL_LOADER_XXX' in imconfig.h or compiler command-line.
51#if !defined(IMGUI_IMPL_OPENGL_ES2) \
52 && !defined(IMGUI_IMPL_OPENGL_ES3)
53
54// Try to detect GLES on matching platforms
55#if defined(__APPLE__)
56#include <TargetConditionals.h>
57#endif
58#if (defined(__APPLE__) && (TARGET_OS_IOS || TARGET_OS_TV)) || (defined(__ANDROID__))
59#define IMGUI_IMPL_OPENGL_ES3 // iOS, Android -> GL ES 3, "#version 300 es"
60#elif defined(__EMSCRIPTEN__) || defined(__amigaos4__)
61#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
62#else
63// Otherwise imgui_impl_opengl3_loader.h will be used.
64#endif
65
66#endif
67
68// [BETA] Selected render state data shared with callbacks.
69// This is temporarily stored in GetPlatformIO().Renderer_RenderState during the ImGui_ImplOpenGL3_RenderDrawData() call.
70// (Please open an issue if you feel you need access to more data)
71struct ImGui_ImplOpenGL3_RenderState
72{
73 bool UseBindSampler;
74 bool UseTexParameterFilter;
75 unsigned int CurrentSampler; // (GLuint) Used if UseBindSampler == true, otherwise always 0
76 unsigned int CurrentTexParameterFilter; // (GLuint) Used if UseTexParameterToSetSampler == true
77};
78
79static inline ImGui_ImplOpenGL3_RenderState* ImGui_ImplOpenGL3_GetRenderState() { return (ImGui_ImplOpenGL3_RenderState*)ImGui::GetPlatformIO().Renderer_RenderState; }
80
81#endif // #ifndef IMGUI_DISABLE