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| author | bitflash-coin <bookofshamers@outlook.com> | 2026-08-04 06:34:32 -0700 |
|---|---|---|
| committer | bitflash-coin <bookofshamers@outlook.com> | 2026-08-04 06:34:32 -0700 |
| commit | 5ce650382352c1503f40abf08129ada69402af55 (patch) | |
| tree | 6a18198901f1e2c4933f1ac53c9365eec512bf63 /src/imgui/imgui_impl_glfw.h | |
| parent | f34113291da7e5e3dc7d2468d4f9c212c05c584b (diff) | |
public commit
Diffstat (limited to 'src/imgui/imgui_impl_glfw.h')
| -rw-r--r-- | src/imgui/imgui_impl_glfw.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/imgui/imgui_impl_glfw.h b/src/imgui/imgui_impl_glfw.h new file mode 100644 index 0000000..7dc8cb5 --- /dev/null +++ b/src/imgui/imgui_impl_glfw.h | |||
| @@ -0,0 +1,71 @@ | |||
| 1 | // dear imgui: Platform Backend for GLFW | ||
| 2 | // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) | ||
| 3 | // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) | ||
| 4 | // (Requires: GLFW 3.0+. Prefer GLFW 3.3+/3.4+ for full feature support.) | ||
| 5 | |||
| 6 | // Implemented features: | ||
| 7 | // [X] Platform: Clipboard support. | ||
| 8 | // [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen (Windows only). | ||
| 9 | // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy GLFW_KEY_* values are obsolete since 1.87 and not supported since 1.91.5] | ||
| 10 | // [X] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'. | ||
| 11 | // [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors) with GLFW 3.1+. Resizing cursors requires GLFW 3.4+! Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. | ||
| 12 | // [X] Multiple Dear ImGui contexts support. | ||
| 13 | // Missing features or Issues: | ||
| 14 | // [ ] Platform: Touch events are only correctly identified as Touch on Windows. This create issues with some interactions. GLFW doesn't provide a way to identify touch inputs from mouse inputs, we cannot call io.AddMouseSourceEvent() to identify the source. We provide a Windows-specific workaround. | ||
| 15 | // [ ] Platform: Missing ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress cursors. | ||
| 16 | |||
| 17 | // You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this. | ||
| 18 | // Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need. | ||
| 19 | // Learn about Dear ImGui: | ||
| 20 | // - FAQ https://dearimgui.com/faq | ||
| 21 | // - Getting Started https://dearimgui.com/getting-started | ||
| 22 | // - Documentation https://dearimgui.com/docs (same as your local docs/ folder). | ||
| 23 | // - Introduction, links and more at the top of imgui.cpp | ||
| 24 | |||
| 25 | #pragma once | ||
| 26 | #include "imgui.h" // IMGUI_IMPL_API | ||
| 27 | #ifndef IMGUI_DISABLE | ||
| 28 | |||
| 29 | struct GLFWwindow; | ||
| 30 | struct GLFWmonitor; | ||
| 31 | |||
| 32 | // Follow "Getting Started" link and check examples/ folder to learn about using backends! | ||
| 33 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOpenGL(GLFWwindow* window, bool install_callbacks); | ||
| 34 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForVulkan(GLFWwindow* window, bool install_callbacks); | ||
| 35 | IMGUI_IMPL_API bool ImGui_ImplGlfw_InitForOther(GLFWwindow* window, bool install_callbacks); | ||
| 36 | IMGUI_IMPL_API void ImGui_ImplGlfw_Shutdown(); | ||
| 37 | IMGUI_IMPL_API void ImGui_ImplGlfw_NewFrame(); | ||
| 38 | |||
| 39 | // Emscripten related initialization phase methods (call after ImGui_ImplGlfw_InitForOpenGL) | ||
| 40 | #ifdef __EMSCRIPTEN__ | ||
| 41 | IMGUI_IMPL_API void ImGui_ImplGlfw_InstallEmscriptenCallbacks(GLFWwindow* window, const char* canvas_selector); | ||
| 42 | //static inline void ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback(const char* canvas_selector) { ImGui_ImplGlfw_InstallEmscriptenCallbacks(nullptr, canvas_selector); } } // Renamed in 1.91.0 | ||
| 43 | #endif | ||
| 44 | |||
| 45 | // GLFW callbacks install | ||
| 46 | // - When calling Init with 'install_callbacks=true': ImGui_ImplGlfw_InstallCallbacks() is called. GLFW callbacks will be installed for you. They will chain-call user's previously installed callbacks, if any. | ||
| 47 | // - When calling Init with 'install_callbacks=false': GLFW callbacks won't be installed. You will need to call individual function yourself from your own GLFW callbacks. | ||
| 48 | IMGUI_IMPL_API void ImGui_ImplGlfw_InstallCallbacks(GLFWwindow* window); | ||
| 49 | IMGUI_IMPL_API void ImGui_ImplGlfw_RestoreCallbacks(GLFWwindow* window); | ||
| 50 | |||
| 51 | // GLFW callbacks options: | ||
| 52 | // - Set 'chain_for_all_windows=true' to enable chaining callbacks for all windows (including secondary viewports created by backends or by user) | ||
| 53 | IMGUI_IMPL_API void ImGui_ImplGlfw_SetCallbacksChainForAllWindows(bool chain_for_all_windows); | ||
| 54 | |||
| 55 | // GLFW callbacks (individual callbacks to call yourself if you didn't install callbacks) | ||
| 56 | IMGUI_IMPL_API void ImGui_ImplGlfw_WindowFocusCallback(GLFWwindow* window, int focused); // Since 1.84 | ||
| 57 | IMGUI_IMPL_API void ImGui_ImplGlfw_CursorEnterCallback(GLFWwindow* window, int entered); // Since 1.84 | ||
| 58 | IMGUI_IMPL_API void ImGui_ImplGlfw_CursorPosCallback(GLFWwindow* window, double x, double y); // Since 1.87 | ||
| 59 | IMGUI_IMPL_API void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods); | ||
| 60 | IMGUI_IMPL_API void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset); | ||
| 61 | IMGUI_IMPL_API void ImGui_ImplGlfw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods); | ||
| 62 | IMGUI_IMPL_API void ImGui_ImplGlfw_CharCallback(GLFWwindow* window, unsigned int c); | ||
| 63 | IMGUI_IMPL_API void ImGui_ImplGlfw_MonitorCallback(GLFWmonitor* monitor, int event); | ||
| 64 | |||
| 65 | // GLFW helpers | ||
| 66 | IMGUI_IMPL_API void ImGui_ImplGlfw_Sleep(int milliseconds); | ||
| 67 | IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForWindow(GLFWwindow* window); | ||
| 68 | IMGUI_IMPL_API float ImGui_ImplGlfw_GetContentScaleForMonitor(GLFWmonitor* monitor); | ||
| 69 | |||
| 70 | |||
| 71 | #endif // #ifndef IMGUI_DISABLE | ||